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21) Republic Day 2020 Parade ILLUSTRATES: Colourful tableaux, daredevilry, military might on display

India Republic Day -- Indian Republic Day 2020 Ornement, Flag Hosting HIGHLIGHTS: Primary Minister Narendra Modi given his tributes to martyrs by laying a wreath at the National War Memorial service in the presence of Support Minister Rajnath Singh, 3 service chiefs and Primary of Defence Staff Bipin Rawat. India Republic Day time Parade 2020, Flag Web host HIGHLIGHTS: India is your doing its 70th Republic Day time Today. The celebration from Rajpath started with Primary Minister Narendra Modi paying homage to the fallen military at the newly-built National Battle Memorial on the Republic Day time for the first time instead of the Amar Jawan Jyoti beneath the India Entrance arch. This was followed by Chief executive Ram Nath Kovind unfurling the tricolour. The celebration marks the day when IndiaĆ¢€™s Constitution came into effect, and also the country became a republic. Heavylift helicopter Chinook and attack helicopter Apache, equally recently inducted in the American native indians

Online game

An online game is a video game that is either partially or primarily played through the Internet or any other computer network available. Online games are ubiquitous on modern gaming platforms, including PCs, consoles and mobile devices, and span many genres, including first-person shooters, strategy games and massively multiplayer online role-playing games (MMORPG). In 2019, revenue in the online games segment reached $16.9 billion, with $4.2 billion generated by China and $3.5 billion in the United States. Since 2010s, a common trend among online games has been operating them as games as a service, using monetization schemes such as loot boxes and battle passes as purchasable items atop freely-offered games. Unlike purchased retail games, online games have the problem of not being permanently playable, as they require special servers in order to function. The design of online games can range from simple text-based environments to the incorporation of complex graphics and virtual wo

History

The history of online games dates back to the early days of packet-based computer networking in the 1970s, An early example of online games are MUDs, including the first, MUD1 , which was created in 1978 and originally confined to an internal network before becoming connected to ARPANet in 1980. Commercial games followed in the next decade, with Islands of Kesmai , the first commercial online role-playing game, debuting in 1984, as well as more graphical games, such as the MSX LINKS action games in 1986, the flight simulator Air Warrior in 1987, and the Famicom Modem's online Go game in 1987. The rapid availability of the Internet in the 1990s led to an expansion of online games, with notable titles including Nexus: The Kingdom of the Winds (1996), Quakeworld (1996), Ultima Online (1997), Lineage (1998), Starcraft (1998), Counter-Strike (1999) and EverQuest (1999). Video game consoles also began to receive online networking features, such as the Famicom Modem (1987), Sega M

Demographics

The assumption that online games in general are populated mostly by males has remained somewhat accurate for years. Recent statistics begin to diminish the male domination myth in gaming culture. Although a worldwide number of male gamers still dominates over female (52% by 48%), women accounted for more than half of the players of certain games. As of 2019, the average gamer is 33 years old. The report Online Game Market Forecasts estimates worldwide revenue from online games to reach $35 billion by 2017, up from $19 billion in 2011.

Platforms

Console gaming edit Xbox Live was launched in November 2002. Initially the console only used a feature called system link, where players could connect two consoles using an Ethernet cable, or multiple consoles through a router. With the original Xbox Microsoft launched Xbox Live, allowing shared play over the internet. A similar feature exists on the PlayStation 3 in the form of the PlayStation Network, and the Wii also supports a limited amount of online gaming. Nintendo also has a network, dubbed "Nintendo Network", that fully supports online gaming with the Wii U and Nintendo 3DS. Browser games edit As the World Wide Web developed and browsers became more sophisticated, people started creating browser games that used a web browser as a client. Simple single player games were made that could be played using a web browser via HTML and HTML scripting technologies (most commonly JavaScript, ASP, PHP and MySQL). The development of web-based graphics technologies such as Flash a

Types of interactions

Player versus environment (PvE) edit PvE is a term used in online games, particularly MMORPGs and other role-playing video games, to refer to fighting computer-controlled opponents. Player versus player (PvP) edit PvP is a term broadly used to describe any game, or aspect of a game, where players compete against each other rather than against computer-controlled opponents.

Online games

First-person shooter game (FPS) edit During the 1990s, online games started to move from a wide variety of LAN protocols (such as IPX) and onto the Internet using the TCP/IP protocol. Doom popularized the concept of a deathmatch, where multiple players battle each other head-to-head, as a new form of online game. Since Doom, many first-person shooter games contain online components to allow deathmatch or arena style play. And by popularity, first person shooter games are becoming more and more widespread around the world. As games became more realistic and competitive, an e-sports community was born. Games like Counter-Strike , Halo , Call of Duty: Advanced Warfare , Quake Live and Unreal Tournament are popular with these tournaments . These tournaments have a range of winnings from money to hardware. Expansion of hero shooters, a sub-genre of shooter games, happened in 2016 when several developers released or announced their hero shooter multiplayer online game ( Battleborn , Over